Hi, I am trying to create green walls on a building, but am struggling to get scatters to work at all on a vertical plane.
I have also tried try to use the paint vegetation tool, but this ignores the vertical orientation of the wall plane, and I can't see how to tilt the plants away from vertical orientation. I have played with pivot edit and toggle world axis tools, but these appear to do nothing to vegetation.
How do I best create green walls within Twin motion? importing dumb pre-modelled green wall objects is not likely to work well as there will be many tens of green wall panels required in the project, all of different shapes and sizes that any vegetation will need to follow and not stray beyond
Some sort of material based scatter seems like the only sensible option.