I’m wondering if it’s possible to make the navmesh pick polygons facing the world X- direction, making it a vertical navmesh?
I’m thinking of having AI flying around in a 2d platformer way and it seems (?) to me making a navmesh handle navigation for AI flying about would be the most straight forward way to do it.
Apologies for the bump, but anyone know an answer for this? We’re in the same dilemma and we really don’t want to go back through our entire game and rotating everything 90o in order to use navmeshes.