How do you switch the player character’s jump action to full freedom of movement in the vertical axis with blueprints? Thanks in advance.
You can modify the jump and relative movement by opening the character blueprint and selecting the CharacterMovement component. This should open up a detail tab where you can change the jump, movement speed and other related movement values.
That was easy. Thank you very much!
But what if I want forward movement to follow the pitch, like in editor navigation mode, what do I do then?