VertexCoCreate Studio - Local Outline Fix Tool

Toon Outline Tool lets you fix broken toon outlines by writing smoothed normals into Vertex Color (RGB) for both Static Meshes and Skeletal Meshes.
Use the stored direction in your materials/PP to get clean, continuous contours and silky light falloffs on hard edges, UV seams, and dense LODs—without changing topology or skinning.

Highlights

  • Write smoothed normals → Vertex Color (RGB) for Static & Skeletal Mesh.

  • Choose space: Tangent / Object (Local) / World.

  • Non-destructive: topology/UV/skin weights untouched; only vertex colors are updated.

Documentation Link

Hello, I am testing this plugin. I created a box model with bones from Blender for testing. After processing it with the tool, the outline effect has some issues. Here is a screenshot, and the FBX file has been attached to Google Drive.

Box FBX

Hi, I’m having an issue with your plugin. After applying smooth colorto my model, all the additional UV maps from the original mesh disappear. Is there any way we could get in touch to resolve this?