Vertex weight map option in displacement tools

You can use weight map to control what areas of the static mesh get displaced. You need to first add the weight map attribute with the AttributeEditor.

Once you have added the weight map you can use the mapPaint tool to paint the weights.

After the map is created the weightMap field in displacement will show you a list of available weightMaps(you can have multiple).

Hope that Helps,

Russell

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