hey so ive seen more than one resource on how to engage vertex snapping
how to use it
so i can move it around but it won’t snap
its V and middle mouse and all that but that does not bring up the blue dots
ive tried a few other ways but nothing works, im working on workflow in a test space so i can see what i want to do
when i actually want to start a game
theres some evidence that its completely different in 4.9 so i am guessing that is likely the issue ?
Middle mouse button moves the pivot, and to snap the pivot to a vertex, you have to hold Alt+V.
If you want to move the entire object, it’s V + Left Mouse Button.
In the case of moving the pivot, you have to grab the white sphere in the middle of the gizmo. In case of moving the object, you can also try grabbing individual axes, but as for me it works a bit weird and counter-intuitive, so grabbing the white sphere is preferable.
If you’re trying to move the pivot, you have to Set Pivot Offset after that (under Right Click => Pivot), otherwise the pivot will reset the next time you select the object. Just keep in mind that the pivot in the viewport and pivot in the game are kind of independent – if you change the pivot in the viewport, the object will still rotate around its original pivot in the game.
As for the GIF, I used ScreenToGif app. And the fact that it’s kind of looping is just an accident.
It’s sometimes difficult to snap to a vertex because you move the gizmo in a perspective view and it may seem that it’s right next to a vertex, but it’s in fact “deeper” and it can’t snap to a vertex because it’s actually far from it.
What may help is changing the camera angle and distance to the needed vertex, and sometimes it’s nice to first right click next to the corner and select Pivot → Set Pivot Offset Here, so that it would be close to the corner you need. You can even set a hot key in the editor preferences for that, if you plan to do it often.
actually no i figured it out
you have to have almost a perpendicular view to the points you want to match up
its complicated - if you write me i can post a gif, though im on to post a different issue now
i did get them to finally match up but its literally a $50 tutorial for youtube when like the average is like $0.20 … no i mean in terms of value - i would not do that right now it would set me too high in the tutorials categories
its just literally you have to flip around all over the place and match it clean at the 90 - no other way to say it (perpendicular) like joint to hoist? the hoist is where its going
the joint - both hav eto be flat on the plane, horizontal across your vision
but thats your plane
they’re going to be 180 opposite that on a 90 degree turn i guess
literally that would be confusing sorry . its 180 opposite that but you turn lol
a bit
so , yeh. i can post the gif of it i think i know how to get it to save right now
and of course you have to make it repeat indefinitely
#3 click the object first, then right click on a blue dot #4 press V and left-click drag on the WHITE BALL sorry, its only the white part of the axial icon