Vertex Painting disappears as mesh authoLODs

I don’t know exactly what’s going on here, but suspect it might be something to do with the material.

Which engine are you using?

See this remark in the tool when I just tried it out:

EDIT: Although, having experimented a bit further, I see what you mean. Higher LODs aren’t taking the painting…

EDIT2: I can get it to apply to all LODs, but I have to do each one individually, bit of a pain…