Since updating to 4.23, vertex painting on assets I already have in the scene causes the engine to crash completely. However, this doesn’t happen if I paint on a new asset placed in the scene.
Don’t know if this helps, from the crash reporter
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 614] Array index out of bounds: 1 from an array of size 1
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_MeshPaint
UE4Editor_MeshPaint
UE4Editor_MeshPaintMode
UE4Editor_MeshPaint
UE4Editor_MeshPaint
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_LevelEditor
UE4Editor_Engine
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll