Vertex paint problem in UE 5.03

Hi, I am Biswajit, I am using unreal engine 5.03 to make one environment. After creating blend material, when I try to use it, the vertex is not showing inside the green circle and I unable to use paint in blend material. Please help me …?

That usually means you don’t have enough triangles on the mesh. You can’t paint an editor cube, for example, you need polys! :slight_smile:

How can I fix this …?

You have to make the mesh with plenty of triangles ( lots of geometry ).

Can you refer me a video, where I can see how to solve this because now I am learning unreal engine 5.

Like this. If I make a default plane in geometry mode

it only has 4 vertices

image

So you won’t see any points.

But if I make a dense plane

It has lots of faces to paint

The object you’re painting needs lots of faces / points.

Bro thank you. I have another problem now. Can you help me. I was working in a project in Unreal Engine 5.03, suddenly I have 2 times power cut in my home and when I tried to open my project it is showing - " Failed to open map file. This is most likely because the map was saved with a newer version of the engine. "

That sounds like the map is corrupted.

There’s a folder in the project folder called ‘Save/Autosaves’. There might be something in there.

Otherwise, you’d have to restore from a backup, if you have one.

Thank you. Let me see in autosaves.

1 Like