Hi,i have a house like farcry 4 , textured with plaster and i wanted to paint exposed brick on walls , should i give vertex color information to mesh in maya or should i use noise multiplied with vertex color node like in this series of tutorial from barry lowndes - https://www.youtube.com/watch?v=yl9XOtd7kaE .
Another question about lod’s . How do you guys create lod’s for complex mesh like rock which is unwrapped and textured ?