Is there a built in way to do this?
The idea is you can vertex paint the high poly mesh however you see fit, but when you step out the LOD kicks in (say its a wall, so 1 vertex every .1 meters = approx 280 vertices you can use to paint stuff).
however since the LOD has only 4 vertices you would completely loose (or almost completely) any detail that is painted on.
Is there currently any way to bake down the reault of the vertex painting as a mask directly off to the lower level LOD?
The alternative is going to be creating a Baking system that just snaps different textures for the asset, but aside from dealing with the scenerender2d component again, and saving out the render texture, this would probably cause quite a high file size load in the overall final project (if each wall that has been painted ends up getting a custom texture)…
so, wondering what others have done if a built in way is not available…