Is it possible to manipulate vertex position of a mesh via Blueprints or C++? If so, is there documentation on this with examples? And can I also manipulate vertices of the UV map as well?
The goal is to have prefabricated architecture that I can later scale as needed only certain parts of the mesh.
For example let’s say I have a door-frame in wall preset. If I can control only certain vertices at a time, I can do things like:
- Door width
- Door height
- Frame width
- Door horizontal placement
- Wall width
- Wall depth
- And more!
UE4 doesn’t easily support vertex animations so this seems to be the best alternative if it’s supported. These manipulations won’t be at runtime but instead within the editor.