Thanks for answer. To be honest, I don’t think Geometry tools in UE4 are basic at all. Most of my Static Meshes are done in-engine, and I don’t really miss 3DS Max other than odd UV map. UE3 Editor had a feature that made possible creating staircase brushes (linear, curved and spiral) with height 0 that resulted in a brush composed of faces that could be extruded independently. If possible, that feature in UE4 would be fantastic.