Vertex Colors Precision limited only to 2 decimal places?!

What could I be doing wrong here? The same issue happens also if I bake the mesh directly in UE with Houdini Engine.

I attached the fbx file if you want to test it yourself.

(I checked fbx import options, possible console variables or project settings, but couldn’t find anything useful to set the precision of the vertex colors)


vertex_color_mesh_test.fbx (8.6 KB)

1 Like

Also curious about this.
FOund any news?