Vertex colors houdini to unreal?

Hey there guys.

I asked this on the sidefx forum but I thought I would ask here as well.

The other day I was trying to export an obj with vertex colors in hopes that it would work within the unreal engine. I can not seem to get vertex maps to transfer from houdini to unreal.

Is there no support for vertex color exporting within the obj format ( from houdini )? ZBrush seems to do it just fine, but then i am no longer leveraging the procedurality of houdini.

any tips?

I see you got an answer on the Sidefx forum, but I’ll repeat it here: Obj format doesn’t support vertex colors, so it’s best to use FBX.