Hey there guys.
I asked this on the sidefx forum but I thought I would ask here as well.
The other day I was trying to export an obj with vertex colors in hopes that it would work within the unreal engine. I can not seem to get vertex maps to transfer from houdini to unreal.
Is there no support for vertex color exporting within the obj format ( from houdini )? ZBrush seems to do it just fine, but then i am no longer leveraging the procedurality of houdini.
any tips?