I have a mesh with vertex color which import just fine into UE4. However, when I bind it to a skeleton, export with FBX and import it the vertex color information dissappears. Is it a bug?
Sorry! It’s only the alpha channel that dissappears.
I have a mesh with vertex color which import just fine into UE4. However, when I bind it to a skeleton, export with FBX and import it the vertex color information dissappears. Is it a bug?
Sorry! It’s only the alpha channel that dissappears.