Vertex animation from 3ds max to UE?


Is there a way to import an object that has animated vertexes without using morphs or bones?
2 situations that come to my mind are to have an animated cloth from max (i know you can use apex in UE) or something deforming that uses flex.
In this video they demonstrate how they used flex (and some other modifiers) to add a bowling motion into unity 3D, so I’m wondering if this is possible in UE.

Vertex animation is on the road map and is a feature that I’m waiting for. Seems like a no brainier as FBX already supports point cache data