Interested in doing some very simple vertex animation and have read the following document.
Any reason Unreal can not use 3ds Max’s Point Cache modifiers .xml file directly or extract the data from the FBX?
Interested in doing some very simple vertex animation and have read the following document.
Any reason Unreal can not use 3ds Max’s Point Cache modifiers .xml file directly or extract the data from the FBX?
Hi ,
Is this still something you are working on or have you found a solution to your question?