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Vertex Animation and LODs

In trying to optimize a large crowd scene using VAT I notice you can’t use LODs. Which makes sense since you are changing the vertex count.

Does anyone know of a workaround?

Could use contex as to expected use.

Why do you need a LOD driven using morph targets? At X distance morph targets is of little value as to facial expressions. The work around though is to build the LOD and transfer the targets. There are a few way to accomplish this but is work intensive but can be done.