Version control rollbacks not fixing corrupt project?

Bizarrely, none of my rollbacks on my version control fix a corrupt uproject. UE just crashes after the splash screen. Other things I’ve tried:

  • tried deleting cache folders (deriveddatacache, intermediate, saved)

  • tried verifying engine

  • other uprojects still open fine

  • Last night, I updated my AMD gpu’s driver (had to force a restart mid-session).

  • resetting the default map in the gameengine.ini config lets me actually briefly open UE– but then it crashes with the same error.

  • Here’s a pastebin link of the log and a snippet of it:

    [2025.08.29-18.13.56:629][ 0]LogMeshUtilities: Finished distance field build in 6.5s - 259x259x259 sparse distance field, 12.4Mb total, 0.5Mb always loaded, 39% occupied, 0 triangles, SM_blockout_base
    [2025.08.29-18.13.56:629][ 0]LogThreadingWindows: Error: Runnable thread Foreground Worker #0 crashed.
    [2025.08.29-18.13.56:630][ 0]LogWindows: Error: === Critical error: ===
    [2025.08.29-18.13.56:630][ 0]LogWindows: Error:
    [2025.08.29-18.13.56:630][ 0]LogWindows: Error: Fatal error!

    [2025.08.29-18.13.56:630][ 0]LogWindows: Error:
    [2025.08.29-18.13.56:630][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000000002000000c

    [2025.08.29-18.13.56:630][ 0]LogWindows: Error:
    [2025.08.29-18.13.56:630][ 0]LogWindows: Error: [Callstack] 0x00007ff926c493d0 amdxc64.dll!UnknownFunction

can you backup your config files in /Config and delete them?

maybe there’s a setting that’s causing the crash. maybe related to rendering but it’s hard to say, better to try removing everything.