Hi, we have a project whitch is curently over 80GB and would like to get it into some type of self hosted version control. I know git seems to be the preferred option but I dont tthink git can handle this typeo fo thing well.
Any sugestions?
Hi, we have a project whitch is curently over 80GB and would like to get it into some type of self hosted version control. I know git seems to be the preferred option but I dont tthink git can handle this typeo fo thing well.
Any sugestions?
Git can store large binary formats using LFS (Large File Storage). You can also use Perforce that can handle Binary very well.
Perforce is used significantly more than git throughout the game industry.
It is free for up to 5 users I think - but you still have to host it on a server somewhere…
I use perforce, and yes, you require a server. The one I pay costs only 32p/month.
Perfoce will allow you to even work simultaneously on the game, meaning while one person works on the player, another one can work on the map, etc., just not work on the same files at the same time, since when you modify it it will “checkout” (becomes unavailable for edit) for others.