Version Control detects no changes in my assets

We’ve decided to start using Version Control with Git, and after setting up the repo with LFS and adding an initial commit with all of it in, I’m trying to test if VC is working as intended.

So, the weird thing is: if I create a new file then I can add it and send it upstream with Version Control, but when changing an existing Blueprint or asset then nothing happens. There’s no marker in the files showing there’s a change and Version Control tells me that nothing is there to be committed. What could be happening?

Hi! The thing is that when you change asset Unreal in fact stores it separate from the initial one. Only after you Save asset, the changed asset will replace initial asset, so VC can see it…

Oh, no, I did save the asset. That was not the problem at all…

Answering myself, the problem was deceptively simple: the content folder in the filesystem had a lower case c, while Unreal apparently works with folders starting with a capital letter always. That was messing with Git hard time. :expressionless: