Version 4.7.2 editor crashing

MachineId:387AD7284896AD24A60245A2E8F19E6B
EpicAccountId:eab6af84d38d4fc28dcae711fe89c4a0

Access violation - code c0000005 (first/second chance not available)

igd10umd64 + 1051206 bytes
igd10umd64 + 1157713 bytes
igd10umd64 + 1160864 bytes
igd10umd64 + 1064893 bytes
igd10umd64 + 1043331 bytes
igd10umd64 + 102320 bytes
igd10umd64 + 33910 bytes
igd10umd64 + 184349 bytes
igd10umd64 + 193792 bytes
igd10umd64 + 65092 bytes
igd10umd64 + 63678 bytes
igd10umd64 + 216997 bytes
igd10umd64 + 83189 bytes
igd10umd64 + 91332 bytes
igd10umd64 + 95574 bytes
igd10umd64 + 75395 bytes
igd10umd64 + 18691 bytes
d3d11 + 525355 bytes
d3d11 + 524098 bytes
d3d11 + 274562 bytes
d3d11 + 228988 bytes
d3d11 + 134266 bytes
d3d11 + 412309 bytes
d3d11 + 412235 bytes
d3d11 + 408666 bytes
d3d11 + 372803 bytes
d3d11 + 134958 bytes
d3d11 + 458172 bytes
d3d11 + 457093 bytes
d3d11 + 455269 bytes
d3d11 + 167628 bytes
d3d11 + 166728 bytes
UE4Editor_D3D11RHI!SafeCreateTexture2D() + 24 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:433]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIAsyncCreateTexture2D() + 994 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1051]
UE4Editor_RHI!AsyncCreateTexture2D_Internal() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_RHI!FRHICommandListImmediate::AsyncCreateTexture2D() + 870 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_Engine!RHIAsyncCreateTexture2D() + 94 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:862]
UE4Editor_Engine!FCreateTextureTask::DoWork() + 84 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture2d.cpp:1915]
UE4Editor_Engine!FAsyncTask::DoThreadedWork() + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\asyncwork.h:317]
UE4Editor_Core!FQueuedThread::Run() + 123 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\threadingbase.cpp:326]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88557 bytes
ntdll + 181569 bytes
i’ve also loaded version 4.6.1 which comes up with similar error message any suggestions?

Hi watcher9999,

At what point are you getting this crash? Are you able to see Project Browser before it crashes? Can you attach your dxdiag? Thanks!

Hi watcher9999,

We haven’t heard back from you in a while, so I’m resolving this post for tracking purposes. If you’re still experiencing this crash, please feel free to respond with information requested above, and we can continue investigating. Thanks!