In Version 4.5 I have been using the GameUserSettings.ini to change my Scalability settings (after Packaging the game). With version 4.6 (Preview) these settings have NO effect anymore. I couldn’t find anything mentioned in the release notes. Is anyone having the same problem?
Thank you for reporting this issue. I am going to need a bit more information on this issue before i begin digging into it.
Would you be able to clarify what is your target when packaging (iOS, Win…)? Also, Is there a way that I may be able to reproduce this issue locally using template projects?
Any additional information would be greatly appreciated.
thanks for getting back to me so fast. It seems like I have “solved” the issue. Apparently one of my colleagues thought it would be funny todo some tests on my machine. One of them was altering the base scalabilty settings ini file to have all settings be the same - after fixing that, everything works as it is supposed to. Sorry for the inconvenience!