I have a blueprint struct with several properties on it and I’d like to convert it to a C++ struct. I’ve copied the properties on the C++ struct, but no combination of CoreRedirect’s seem to do anything.
Here’s one iteration of my redirect attempt:
+StructRedirects=(OldName="/Game/Path/StructName",NewName="/Script/ProjectName.StructNameNew", MatchSubstring=True, OverrideClassName="/Script/StructNameNew.Struct")
I’ve done over 10 different variations of the above include paths, no paths, with overrideClassName and without, with/without MatchSubstrint. I really don’t want to dedicate a couple hours just to be able to reference this struct in C++…