Verse Timer

Status

In Progress

The Scene Graph Timer Utility triggers scripted actions at a set interval or after a set duration, so gameplay logic runs directly off elapsed time.

The utility exposes a timer class configured with a precise interval or a duration, and runs the scripted action attached to it when that time elapses. Developers set the timing of each timer independently, which is what makes reactive systems and time-based challenges such as countdowns and recurring events expressible in terms of elapsed time.

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Any information on how persistence can interact with verse timers to allow offline time tracking?

I think it would be much more useful if In-Game World Widgets would support rotation to players (face camera) that way we could make our own timers.

Quite easy to code verse timers ourselves already, fairly extensive options including getting real time. Obviously a nice add but not sure why so sought after?

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