Verse, the new unreal scripting language

UE4 C++ may have negated the need for a dedicated text-based scripting language. After working UE4 Blueprints for a few years, I’ve come to appreciate Visual Scripting. Blueprints have really matured, and I think at this stage, the implementation of a text-based scripting language would be going in ReVerse. Unless it is the Visual Scripting Language too. For example, UE4 Blueprints uses text formatting to copy/paste. The BP-Text can be edited in text-editor. I’ve performed batch replacements using the method of copy BP to Text, edit Text, copy/paste Text to BP with changes.

If anything, visual scripting should be getting even more visual. Perhaps support a WebMedia Node to display Webpages, Images, Videos, Play music/sound within the Eventgraphs. I’m ready to go beyond basic Comments and would love to eliminate breaking my code emersion to go into apps for info. If we really want to push the limits, I’d vote for 3D Blueprints. We can already build levels in VR collaboratively in UnrealEditor, might as well be able to script logic in VR collaboratively in UnrealEditor.

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