Verse, the new unreal scripting language

The goal for us is to use Verse for its intended purpose: Scripting. We previously got a UE4 prototype up and running that used Lua, but it was cumbersome. If Verse is even half as good as SkookumScript, it will be an upgrade. It doesn’t make sense for us to spend the time it would take to better integrate Lua, especially when there are other projects for us to work on in the meantime. Lua has amazing coroutine support and is very efficient, but it’s really starting to show its age. I’d rather not continue to work with it if there’s an alternative.

The SkookumScript developers have heavily implied that they expect Verse to a be a full replacement for Skookum, so it also doesn’t make sense to try to roll our own SS integration into UE5. At a bare minimum, “wait and see” seems like the best approach. Again, we have other stuff we can work on in the interim.

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