Verse, the new unreal scripting language

Hey, I am a noobie and only write code with blueprints so I am probably missing some context, but I dont understand problem you are describing.

If I want code to fire when something reaches a destination - or any event I’ve defined - I just fire off an event to trigger the code?

I’ve used the delay node here and there, but usually thats just for like, UI animations, stuff like that.

I dont know what coroutines and nested yielding means. Is there some practical exmaple you could describe?

Just asking for curiosity/learning.