Hello,
We are creating a death run type map and have around 15 unique traps programmed through Verse. They all work great in the session, however, after a seemingly random amount of time (usually 6-10 mins) they stop functioning. We have a couple dozen or so of the verse objects throughout the map.
We aren’t using any random logic within the traps, so the inconsitancy is surprising. This also happens without us interacting with the traps as well.
Has anyone else ran into this type of issue?
@natereese Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative
1 Like
I had this same issue but it was from a logic returning false. Only time I’ve ever experienced it… i had to print after ever expression to check my log and see the last expression that printed before the crash… goodluck
2 Likes
Thanks! It seems using the AnimationController callback MovementCompleteEvent to retrigger an animation was causing our issue. I’ll go ahead and file a bug report.
2 Likes
Also just an FYI - the KeyframeReachedEvent seems to have the same issue after several minutes of running.
2 Likes