We are making an open world RPG where players fight against monsters and boss. I am stuck by a verse performance problem. The map needs to create and dispose props every second. The performance of the map is always degraded a lot after one hour’s playing. So I tested about props and found out that whenever more than 10k props have been destroyed(dispose), the map performance just goes down obviously, especially when creating another new props.
We spent several month for the map and now we’re stuck here. Please help us solve this problem, thanks!