I’ve been getting a Verse path issue as well, when trying to convert an island from Creative to UEFN. It will allow me to open it but it says that I can’t change the Verse path because the project is already published, and it does not display a Verse path in creator portal or in the .uefnproject file. Curious if this is a known issue or something that can be worked around.
Ok
UnrealEditorFortnite.log
The timestamp in the first line matches
I’ll also try to reinstall UEFN (Edit: didn’t work)
Would it be possible to create a new project and then copy the content somehow?
what’s the link code of the published island?
Can you please zip the following folder and send it to me?
C:\Users<USERNAME>\AppData\Local\UnrealEditorFortnite\Intermediate\ValkyrieUploadTemp\c7762ffb-4c96-3ec0-f032-2289cbb35f19
Sure
any help?
Close UEFN, delete that directory and try launching the project again
C:\Users<USERNAME>\AppData\Local\UnrealEditorFortnite\Intermediate\ValkyrieUploadTemp\c7762ffb-4c96-3ec0-f032-2289cbb35f19
Still freezes; the folder was auto-generated again
I was supposed to just delete c7762ffb-4c96-3ec0-f032-2289cbb35f19
, right?
correct
you can delete the entire ValkyrieUploadTemp
directory if you want (everything in there gets regenerated/updated on upload), but I don’t think deleting everything will solve your issue
Now I’m really surprised I’m not able to repro this with your source project files
I’ve relayed the information to the developer that owns this space.
@SaSteMi can you please start another thread specifically for this issue and link me in it?
I reverted the project back to 1.0 after dealing with these issues, should I re-convert it back to UEFN before getting this information?
you don’t have to. I just need the live island code
Gotcha, thank you for clarifying, this is the island code: 3134-6635-7261
I see what the problem is and I’ll make a fix for it. it won’t come out for a few weeks, so in the meantime you can fix it by visiting this website:
you should see that the project already has a few Verse paths assigned to it, but the problem is that there’s no primary one
I believe you should be able to set the primary Verse path by doing this (let me know if that does not work):
- Click the More button on the top right
- Select Add Verse path
- Enter
/twin01@fortnite.com/HomebaseSurvival
which is one of the Verse path it already has (or whatever you want its primary Verse path to be) - Refresh the web page (because the UI that shows the list of project Verse path doesn’t refresh well)
Once you have assigned the primary Verse path of the project, you can reconvert it to a UEFN project and you should be good to go.
ممكن حسابك انستا او دس صارت لي نفس المشكله حقتك تقدر تساعدني في حلها ؟
Unfortunately it didn’t seem to assign the primary Verse path
@Twin01
Indeed I can see that nothing changed on your project.
Were you getting any error or did it just fail silently? I’m going to escalate this with the proper team.
it said this: Cannot change primary verse path for a published project. <code>errors.com.epicgames.content-service.verse_primary_path_cannot_be_changed</code>
Thanks for the info. We’ll be able to fix this issue at the content service level and a new release of UEFN won’t be needed.
I’ll let you know once it’s fixed.
Thank you so much for following up about this! This map was previously featured a few years ago and I really wanted to bring the actual map over and not a duplicate.