I was able to open the project you sent me, launch it and play it just fine (both in live UEFN and on an internal build)
So whatever you’re seeing is specific to the project on Creator Portal (which I don’t have access to obviously) or specific to your local settings/user account (less likely) but it’s not caused by the project source files themselves
To investigate further I would need a complete UEFN log with the following steps:
Start UEFN
Open the project
Launch Session
Wait a bit to make sure it’s really “stuck”
You’ll typically find the log file here (check the timestamp to make sure you get the right one): C:\Users\<USERNAME>\AppData\Local\UnrealEditorFortnite\Saved\Logs\UnrealEditorFortnite.log
I’ve been getting a Verse path issue as well, when trying to convert an island from Creative to UEFN. It will allow me to open it but it says that I can’t change the Verse path because the project is already published, and it does not display a Verse path in creator portal or in the .uefnproject file. Curious if this is a known issue or something that can be worked around.
you can delete the entire ValkyrieUploadTemp directory if you want (everything in there gets regenerated/updated on upload), but I don’t think deleting everything will solve your issue
Now I’m really surprised I’m not able to repro this with your source project files
I’ve relayed the information to the developer that owns this space.
@SaSteMi can you please start another thread specifically for this issue and link me in it?
it said this: Cannot change primary verse path for a published project. <code>errors.com.epicgames.content-service.verse_primary_path_cannot_be_changed</code>
Thanks for the info. We’ll be able to fix this issue at the content service level and a new release of UEFN won’t be needed.
I’ll let you know once it’s fixed.