Hello there. I am experiencing a bug where concrete classes with an @editable variable that contains a specific verse device does not save when pushing changes. Here is an example that I am talking about:
MainClass := class(creative_device):
# For this example I will use an array of testclass as that is what is in my main code in my UEFN game
@editable TestClassArray : []testclass = array{}
testclass := class<concrete>():
# This class could contain other variables but the one below does not want to set even after picking the actor in the editor. It reverts to 'None' when pushing changes
@editable ThisReferencedVerseDevice : testreferencedevice = testreferencedevice{}
testreferencedevice := class(creative_device):
# This class could contain functions or variables needed to be accessed by 'MainClass'