using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
DamageMultipliedBy := class(creative_device):
@editable
Damage_Multiplier:int = 0
# Array of references to the Barrier devices in the level.
@editable
DamageMultiplier:[]damage_amplifier_powerup_device = array{}
it doesn’t works.
all i want is to set this damage multiplier over the limit of the default 4x…so whenever it gets picked up it picks it up with the modified damage.