Verify that it is the player crossing a trigger

I would like to know if it is my player who enters a collision but no matter how hard I try all the “get player x” nothing works
Anyone have a solution?

The above assumes you’re using a Third Person Character from the template. Cast to whatever Character / Pawn / Actor you’re using.

If you do not need to cast, the below will also work:

If in doubt, show us how your Game Mode is set up.

Thank you very much, it works!