Verify if player arrive at location

Hi, thank you, that did the trick partially I also had to set the Z value to 0 since I’m not really interested in comparing it with the target Location at this moment, but I have an issue where I see a big difference between the transform and the actual location of the clicked instance, is there anyway to translate the clicked location into real world values so there values match a little more precisely?

here is an example of what is happening: Example