Verify if player arrive at location

Hey WoflAlvein,

You can try something along the lines of:

void GAME::Tick( float DeltaTime )
{
    if( TargetLocation != FVector::ZeroVector )
    {
        // 96.f is arbitrary. You can change it to find what works well. 0.f probably wont work well
        if( ( TargetLoation - GetActorLocation( ) ).Size( ) < 96.f )
        {
            // Target reached
        }
    }     
    Super::Tick( DeltaTime );
}