Venineth is a single-player game focusing on unraveling the mysteries of ancient alien technology somewhere in the universe via exploration, platforming, and puzzle-solving.
Who we are:
We are small independent group of game developers from . We are creating current project in our spare time, which results in a distant release date. Thank you for your patience.
Our inspirations are games like NightSky, Lifeless Planet, Naissancee, InFlux, Mind: Path to Thalamus and Space Engine (visuals).
**Wishlist Venineth on Steam: https://store.steampowered./app/976500/Venineth/
That looks amazing! Love the atmosphere. Gets me thinking about the Prometheus movie.
Looking forward and hoping for some deep existential story there!
wow very nice design. love the fast emptiness but still have a interesting horizon.
Any change you like to share a small portion of your one way chamber design? I’ve been looking for that for a while now.
looking forward to a finished product!
Thanks! Did you mean portal transition? We used this method: https://www…/watch?v=r5XAVy6wE-A
Player on start is inside “bottle” mesh with render custom depth, 2d screen capture camera repeats player camera movements, portal is like bottleneck. When player leaves portal, trigger hides “bottle” and spawn one sided mesh “bottle cap” with render custom depth, so that creates illusion of one way chamber.
WOW! You have achieved a great look. I especially like the environment, and the interaction between the sphere and the . Any comments on how you achieved that effect would be greatly appreciated.