wow very nice design. love the fast emptiness but still have a interesting horizon.
Any change you like to share a small portion of your one way chamber design? I’ve been looking for that for a while now.
looking forward to a finished product!
Thanks! Did you mean portal transition? We used this method: https://www.youtube.com/watch?v=r5XAVy6wE-A
Player on start is inside “bottle” mesh with render custom depth, 2d screen capture camera repeats player camera movements, portal is like bottleneck. When player leaves portal, trigger hides “bottle” and spawn one sided mesh “bottle cap” with render custom depth, so that creates illusion of one way chamber.
WOW! You have achieved a great look. I especially like the sand environment, and the interaction between the sphere and the sand. Any comments on how you achieved that effect would be greatly appreciated.