Venice - Real-time Side-Part Bob Hair For Metahuman

Watch the sim video on youtube: Here

High-Fidelity MetaHuman Groom Hair Asset

This resource includes 1 abc source file, and 1 source skeletal mesh file, and 1 MH package file (check in additional files).

This hair has been verified through the meta human accessory adaptation of Unreal 5.6/5.7!

This premium groom hair asset is specifically designed for MetaHuman characters, offering seamless compatibility across all MetaHuman variations. Engineered for both real-time performance and cinematic quality, it provides unmatched flexibility and visual fidelity.

Key Features:

  • 🎯 Full MetaHuman Compatibility: Perfectly binds to all MetaHuman characters with no additional adjustment required.

  • 🔄 LOD Optimized: Smart LOD setup allows hair curve count to reduce by over 70% under default LOD settings, ensuring excellent real-time performance.

  • 🧠 Physics-Ready: Fully optimized for Unreal Engine's physics simulation, using less than 100 physical guide curves to maintain fluid and realistic hair motion.

  • 🎨 Advanced Color Customization: Supports AI-generated color textures, enabling complete creative control over hair coloration and style.

  • 🎬 Film-Quality Option: LODs can be disabled to unleash full resolution for cinematic or VFX-quality renders.

Whether you’re working on games, digital humans, or virtual production, this groom is built to scale with your needs—from lightweight real-time animation to high-end film rendering.

Plugins and settings

To use this assets in Unreal Engine 5, make sure to:

  1. Enable plugin: "Groom", "Alembic Hair Importer".

  2. In Project Settings enable: "Support Compute Skin Cache".

  3. For further binding operations, please refer to the introduction txt in the resource file

If you have any questions, please send me an email: halfthenight@163.com