Vending Machines not disappearing when prop manipulator is set to hide them

Your answer is relevant. But if it is possible to move the objects, how can I do so in the editor? Because if it is, I want it so that when I press a trigger, on the first frame, it moves to an area un-render-able by the game, and when I press another trigger, it moves to the spot where i put it at on the first frame the trigger got triggered(basically, the origin.)

I also forgot to mention that I will have a lot of these vending machines, one for every shootable(basically weapon, in other words, a a gun that shoots out bullets.) E.x. Fortnite regular(original) assault rifle, L1-L5, with the Skye’s assault rifle too(basically making it L1-L6) in one vending machine, and the same goes on for the other weapons. And yes, this does work, regardless if the vending machine says it only has 3 slots.

I also did attempt to remove the ambient noise from the vending machines, and its just greyed out. I also did try to replace the ambient noise, and, it seemed liked it worked in the editor, but it played the regular sound it makes rather then the one i selected. Same goes for on game start up/in game too. I hope Fortnite/Epic Games does decide to fix this at some point, but for now I’m gonna have to ignore it.

One more thing I should mention is that I am, in no way, familiar with the verse coding engine, even when I thoroughly read through the basics documentation. I can read code, believe me, but with all this plugins that you have to add into the verse script to make one thing do another is insane. basically I cant write it. I wish there was some sort of alternative to verse like something that clickteam fusion 2.5/scratch has. But thats for time to tell.

Also, I’m terribly sorry for the poor illustrations. However as of posting this, it is 9:30 PM, and I am defiantly wanting to get some beauty sleep. Hope it helps though!