Sorry for late response, again. Let me explain this a little bit better; in game (when the game starts) there is a button in my map that is a weapon selector that has a pop-up dialog trigger device linked to it. The pop up trigger has most of the weapon category’s in there. What I want to happen is when the one of the buttons (besides the “discard” “more…” and “show none” button, in this example, i chose ars) I want the game to basically move all the vending machines, besides the vending machines category that the button has been addressed to(which is shotguns), regardless if the others are in a spot that is unrenderable(in this example, it would be the smgs and snipers), into an unrenderable spot (to decrease performance/strain on hardware from rendering so much,) then to put whatever the weapons category on the button was pressed (this example, shotguns) into the same exact spot that the ars category was in.
I think your modeling tip is really good and I can defiantly use it to move all the vending machines at once. However I dont want to be able to easliy move them all in one whenever I’m in UEFN. Also, I did try to put a prop manipulator on it, it doesn’t register as a prop for it.
