I’m trying to find out what direction a first person playable character is moving in and at what speed and an getting stumped with how to get this info from Velocity Vectores. Currently they output numbers in each world axis.
Does anyone know the best way of converting this data into both a direction the actor is in (not facing) and a speed at which they’re moving at?
Or is there a way of finding that information out already? I can’t find anyway other way of tracking this data.