Velocity scaling with forward vector

In my flight game, this is the script for scaling the plane’s forward vector by the current velocity rotated, and adding input thrust. I’m trying to make it so the forward direction of the plane steers acceleration.

The script works fine along the world XZ-axis directions, but I can’t figure out how to make this work along the world Y-axis.

I’ve tried almost every combination of rotating each vector leading to the “Add Force” node, and can’t seem to find the solution.

[Blueprint upload link][2]

Did you fix it? can you help me?

What is your problem Rawa? tbh I don’t really understand OP graph, but to add force in actor’s forward vector just multiply its forward vector times desired value.