Anime Girl 3D Model named "Ziel, The Crystal Chimera". Created with Blender 4.3 Migrated to 5.1
This model its part of my personal SpeedRun/Souls-like proyect.
[Game Ready],
Ready for your proyects.
Fully Animated
View the Animations on Ziel V5, Artwork
WalkCycle, RunCycle, Idle, Jump, FallCycle, Atacks Combo.
7,120 Faces. 6,598 Vertices
Mostly Quads and some Tris for tips and minimal details, not counting modifiers like Solidify or Repeat, which tend to increase the number of faces.
Fully Riged.
Hands, fingers, elbows, torso, waist, feet, knees, head, eyes, hair, tail and clothing.
Custom Shapes
Custom shapes to facilitate the animation of the Rig with groups of bones and colors by category
Fully Textured
3 Textures 1024p, Separated by Base Body, Suit and the Scars of the Body.
UV Clean
Anime Cel Shader
Hard shading style to imitate a "Anime" aesthetic
Outline.
The "Solidify" modifiers add an Outline effect that increases the number of faces. in exchange for the black embroidery that gives the characteristic detail of the anime style.
This package contains a .Rar file with the 3D Model in .Blend Format, the 3 Textures, the renders used in this presentation and the 21 animations. (The same as mentioned before, but at different framerates (12, 24, 60) and the longer animations separated into parts (Attacks, Jumping)
I would appreciate any constructive criticism, highlight my mistakes and I will work on them to improve.