DOCUMENTATION | SUPPORT
VC Shadow Stylizer is an engine-level stylized shadow tint toolkit for Unreal Engine 5.7 Substrate Deferred.
It lets you apply stylized shadow body and penumbra looks directly through a shader patch workflow, with a clean editor UI, one-click Apply / Restore, validation, and debug views.
Get for free: AgX Tonemapper Toolkit - [Veil Tool]
Why Use It
One-click Apply / Restore
Patch the shader, switch looks, or restore the stock shader from the editor UI.
Art-directed shadow tinting
Control the mood of shadow bodies and penumbra edges without rebuilding your lighting setup.
Clean validation workflow
Check Engine, Shader, Backup, and Active states directly inside the tool.
Debug views included
SurfaceShadow and EdgeMask diagnostic modes help inspect how the stylizer affects the shader.
Built for cinematic look development
Useful for stylized environments, cyberpunk scenes, cinematic lighting tests, and art-directed visual experiments.
Included Looks
Warm Sunset — warm cinematic penumbra.
Cool Moonlight — soft blue moon shadow.
Cyberpunk Blue Violet — stylized sci-fi edge.
Features
Engine-level shader patch workflow
Applies the selected stylized shadow look directly to the shader.
Apply / Restore workflow
Switch looks or restore the stock shader from the editor UI.
Automatic shader recompilation
After applying or restoring a look, Unreal shader recompilation is triggered automatically.
Installation validation
Checks Engine, Shader, Backup, and Active states.
Diagnostic debug views
Includes SurfaceShadow and EdgeMask debug modes.
How It Works
VC Shadow Stylizer writes the selected shader patch into the Unreal Engine 5.7 Substrate Deferred shader path and requests shader recompilation.
The tool is designed as a focused editor workflow: choose a look, press Apply, wait for shader recompilation, and continue look development directly in the viewport.
Notes
This is an engine-level shader patch tool.
Made for Unreal Engine 5.7 Substrate Deferred.
Currently Windows only.
The plugin can restore the stock shader through the Restore Stock Shader button.
After applying or restoring a look, Unreal shader recompilation is triggered automatically.
Keep a project backup before using engine-level shader patch tools.