Universal Material System is a modular and flexible master material, offering several unique modes to solve any texturing and mapping tasks. The system was specifically developed for the Veil City project, ensuring its effectiveness in real-world development scenarios.
System Advantages:
Modularity and Flexibility: Ability to choose the optimal mode for any texturing task.
Intuitive Interface: Ease of use for specialists of all levels.
High Performance: Optimized to work with various tasks, providing speed and AAA quality.
Who Is This Product For:
Artists: Simplifies the process of creating detailed and high-quality mapping with minimal effort.
Developers: Provides flexible tools for integration and optimization of materials in the project.
Development Teams: Improves collaboration between departments thanks to the system's universality and customizability.
Modes
Solid Mode: Basic material for marking.
Simple Mode: Ideal for simple tasks with ready-made textures.
Emission Mode (Beta): Create impressive emissive materials in a few clicks.
Advanced Mode: An advanced material constructor for professional mapping with simplest and intuitive logic.
Blockout Mode: Ultra-lightweight preset for rapid blockout and clear form readability.
Glass Mode: In Development.
Decal Mode: In Development.
Landscape Mode: In Development.
Fabric Mode: In Development.
Vegetation Mode: In Development.
Post Process Mode: In Development.
Features
Mix Material: Vertex Paint and ID Map functions for mixing without limitations.
Nanite Tessellation: Distance based displacement algorithm for Nanite.
Parallax Occlusion Mapping: Distance Based Smart and Optimized POM algorithm which reacts to Directional Light Source and creates additional shadow in the displaced area, if UV Mapping Pipeline. With World-Aligned Mapping Pipeline additional shadow will not work for optimization.
Virtual Textures: Choose your Pipeline with a switcher.
UV Parameters: Simple and Advanced modes.
Triplanar / Planar Mapping: Simple and Advanced modes.
ORD / ORM Universal Pipeline: Choose your Pipeline with smart switchers.
Flexible Settings: Customize literally everything for every map (Albedo, Normal, Specular, Ambient Occlusion, Roughness, Metallic, Displacement, Emissive, Opacity, Anisotropy Tangent, Subsurface Scattering, Clear Coat).
Advanced Normal: UMS supports Normal, Detailed Normal, Bent Normal and Clear Coat Normal.
Procedural Detail and Effects Layers: As simple as possible to achieve best results.
Smart Optimization Settings: In Development.
Note: Universal Material System is continuously maintained and developed, so the quantity of features is growing.
Support
To contact us for support or with any question about the product, feel free to mail us:
support@veilcity.com
We reply to new emails every weekday morning, so typically you can expect a response within one business day.