Hello,
I’ve seen the example with a character blueprint that go to a target point using a Nav Mesh Bounds Volume.
I’d like to know if it’s possible to use that sort of AI with a vehicule ? I’ve tested (see screenshot), and there is no error… but there no move !
There is probably other paramaters… the function don’t know how to move the vehicule forward, to turn… or accelerate ? Or it’s impossible, i d’ont know, and you ?
Thanks in advance,
Greg