I’m trying to use Chaos Vehicle for the first time, and I’m currently working on a hoverbike. I have imported the vehicle template into my project to use as an example to set up my own mesh. I have exported Epic’s offroad skeletal mesh into Maya and copied it’s bones names and orientation as much as I could. Since my vehicle is an hoverbike it does not have meshes for the wheels, I just set up two bones in front and back to attach some spheres in the physics asset and wheels BPs in the Vehicle Movement Component.
So far so good, except that I cannot, for the love of me, figure out why the wheels won’t collide with the floor.
I’ve read here that a few were having similar issues and they were related to bones size and/or rotation, or their transforms being wrong but as you can tell from the screenshots, everything seems to be set up fine from what I can tell.
In this clip you can see that the vehicle rests on its belly and the wheels don’t interact in anyway with the floor…
Any help would be much appreciated !
What do your wheel blueprints for your chaos vehicle look like? In the meantime, check out this Non-Epic affiliated tutorial to make sure no steps were missed. Everything after modeling and importing from blender should apply to your usecase:
Any additional specifics you can provide may go a long way in solving your problem!
They’re a copy of one of the vehicle’s template with just the radius set to what I have in the Physics Asset, the proper axle position for front and back and steering turned off for the rear one.
So Spring rate is set to 100 and Max Drop to 20
Btw I’ve already watched that video, and about everything I could find regarding chaos vehicle, searched this forum in and out also…
I left Unreal for a while and when I came back, the collisions where somehow fixed.
All I’ve done is use Epic’s offroad vehicle’s wheel in my own vehicle, just setting the radii of the wheels to what I needed and everything seems to work as expected.