Please, tell me what I do wrong!
I’ve created a blueprint with parent-class “WheeledVehicle” and placed its in my level.
But if this vehicle is trying to go, its wheels fall off… =/
And they are trying to spin, the car wanna move, but can’t.
I’ve attached some screenshots of this.
I don’t want to create my own car.
I just created the standart vehicle with the skeletal mesh “Sedan_SkelMesh” that UE already contains =/
I’ve never encountered such a problem…
i sugest you double check everything , like i mentioned it looks like the physics asset, even when you let the engine create the asset you still need to edit it