Vehicle's wheels "crash"

Good day!

Please, tell me what I do wrong!
I’ve created a blueprint with parent-class “WheeledVehicle” and placed its in my level.
But if this vehicle is trying to go, its wheels fall off… =/
And they are trying to spin, the car wanna move, but can’t.
I’ve attached some screenshots of this.

89d881a3b9a8e28af3c4375ef00007f5fd960caf.jpeg
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could be many things but start with in the physics asset set the wheels to kinematic
https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehcileContentCreation/
https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehicleUserGuide/

are the 2 pages you need when starting with 4 wheeled vehicles
plus theres quite a few videos around youtube which show whats needed to get started

I don’t want to create my own car.
I just created the standart vehicle with the skeletal mesh “Sedan_SkelMesh” that UE already contains =/
I’ve never encountered such a problem…

i sugest you double check everything , like i mentioned it looks like the physics asset, even when you let the engine create the asset you still need to edit it

You’re right, I just missed this.
Thanks :slight_smile:

But at least you figured out how to make a back to the future car!