Vehicles in UE4 , a constructive debate

I am using the default car, default model, default settings, so it’s not a matter of wrong root. It’s that, the way PhysX works, cars can get launched in the air on small bumps.

and that hasn’t been fixed to these days

I’ve seen a lot of the problems in this thread, but my problem is somewhat different.

The vehicles are rock-solid when it comes to collision. If I collide with another (same setup) vehicle at full-speed, it won’t even budge. It literally just sits there. Maybe, maybe they move a little when hit @ 200 mph.

It’s a simple vehicle setup, weighing about 1500 kg. Any clues?

PS: I might be able to upload a video later showing this behavior.

**EDIT: ** Nevermind, this is a known issue: UE-21990

I know this is an old thread now but I’d really like some vehicle AI to be able use “out the box”, simple things like RVO avoidance, overtaking, not getting stuck etc